if SERVER then resource.AddWorkshop("248583089") end AddCSLuaFile() SWEP.HoldType = "grenade" if CLIENT then SWEP.PrintName = "HE Grenade" SWEP.Slot = 3 SWEP.Icon = "VGUI/ttt/icon_nades" end SWEP.Base = "weapon_tttbasegrenade" SWEP.Kind = WEAPON_NADE SWEP.Spawnable = false SWEP.CanBuy = {ROLE_TRAITOR, ROLE_DETECTIVE} SWEP.LimitedStock = true SWEP.UseHands = true SWEP.ViewModelFlip = true SWEP.ViewModelFOV = 64 SWEP.ViewModel = "models/weapons/v_nc_fraggrenade.mdl" SWEP.WorldModel = "models/weapons/w_nc_fraggrenade.mdl" SWEP.Weight = 5 SWEP.AutoSpawnable = false -- really the only difference between grenade weapons: the model and the thrown -- ent. function SWEP:GetGrenadeName() return "ttt_fraggrenade_proj" end